This is the begining of what may end up being a long term project. I'm starting out with a video game model and taking that model into various programs, making required changes, apply textures and unwrapping that 3D model into 2D patterns that can be used to build a cardstock model of the Pegasus from NBSG. Several changes need to be made to the original model to build it in reality since many of the planes extend through each other in 3D space.
Below is a series of shots showing an example of what I mean, a series of studio orthos and the first couple of pages of the initial model.
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